I am a Technical Artist that is always working towards improving my skills and learning the latest technology. I am experienced in Maya creating rigs, animations, and general modeling/texturing. I am very familiar with Unity have a beginning to intermediate knowledge of C# and Unityscript. Through my past experiences, I've worked heavily on implementing characters and animations into Unity and scripting in-game cinematics. I enjoy taking on new challenges and try to learn from the people I work with. Please feel free to send me an email about potential opportunities or ventures!
Additional portfolio work
Eve Rig Demo
This was a rig for a social media avatar. I was responsible for the binding skeleton, HumanIK, and the hands.
This was a rig that I created for the short "Lil' Munch".
This is a basic FK rig for a squid.
This is a basic joint based rig for a Camel (aka 'Camille'). Basic IK/FK controls.